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 Euro truck simulator 2

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Are you going to buy the new sim by SCS software?
Of course I' m gonna buy the game, SCS software has worked so hard on it.
70%
 70% [ 148 ]
Maybe
16%
 16% [ 33 ]
No, I am definitely going to pirate it
14%
 14% [ 29 ]
Total Votes : 210
 

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PostSubject: Re: Euro truck simulator 2   Sat Dec 20, 2014 3:35 pm

Euro Truck Simulator 2 now available as a beta on Mac

Original post @: Blog scs software



Scs software wrote:
We are happy to announce that Euro Truck Simulator 2 is finally about to appear officially on Apple Mac OS X platform. But we are starting carefully - with a beta.

Please bear in mind that the current Mac build is still considered a beta and may contain bugs or other issues. If you already own the game license on Steam, and at the same time happen to be a Mac user bold enough to try a beta, we would be very happy to hear back from you on your experience with this testing release. But keep your patience in check if you consider buying the game just based on the existence of a beta - things happen, and we don't want to disappoint you guys if the beta process takes longer than we now hope.

The MacOS version of the game is not "just a port" - it is intended to be a first class citizen along with the Windows and Linux versions, based on the same living codebase. Therefore we should be able to always update all the different operating system versions in parallel and keep the feature sets in sync.

Adding Mac compatibility to our ever-changing game code was not an easy task, it has taken more effort and time than we anticipated. But choosing this approach was worth it. This preview version is in no way different from the official 1.15 version of ETS2, so people participating in the beta can already sign up to World of Trucks and take part in our SCS Polar Express special!

Leave your comments, thoughts and bug reports in our MAC beta forum please. Follow this step-by-step guide to obtain access to the beta on your computer.

Happy Trucking!

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PostSubject: Re: Euro truck simulator 2   Mon Dec 29, 2014 6:50 pm

New Light and Weather System Coming

Original post @: Blog scs software

Scs software wrote:
Holiday time is a quiet period in our office as members of our team are spending time with their families. But we know that our fans always crave for fresh information about our projects. So here we are, with a bunch of great-looking panoramas from Scandinavia!



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As you may have already noticed in some earlier screenshots we have published, there are considerable changes coming to the game environment. Several in-game graphic rendering elements have been altered or improved to achieve a richer color palette, as presented on the images in this blog post.



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The most noticeable changes to the systems are improvements to HDR tone-mapping calculations and sun shafts. Each weather condition now has its own specific lighting preset, allowing us to provide different scene illumination and reflectivity depending on the current state of game environment.



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Sun shafts (sometimes dubbed "God rays") will be using a new calculation algorithm which creates softer and more lifelike effects - driving during sunset or sunrise will provide you with vistas you have not yet seen in ETS2. In order to improve the looks of scenes, we've also decided to alter our fog/haze calculation system.



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As the shaders and rendering code are changing, we also need to adjust quite a lot of game assets. Shaders and textures of many objects such as buildings or roads have to be updated in order to correct their specular and diffuse lighting properties to match the new system.





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We are half-way through all this work, quite a lot of it is still ahead of us. We aim to release the improvements mentioned in this post alongside Scandinavia DLC. However, the visual changes will be very noticeable everywhere, it will not be just the new parts of the ETS2 world to benefit from the new graphical features. So even if you don't rush to buy Scandinavia right away when it's released, you will get the visual changes as a part of a free game update available for all Euro Truck Simulator 2 owners.






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PostSubject: Re: Euro truck simulator 2   Sat Jan 24, 2015 1:13 pm

Holiday Event Round Up and Peek into Sweden

Blog scs software: Blog scs software

Scs software wrote:
Greetings, and Happy New Year 2015 to all of you!

Looks like Euro Truck Simulator 2 was played a lot during the festive season. Over 34,000 people managed to complete our Holiday Event! We are astounded by such activity and eager to provide more cool stuff on World of Trucks in 2015.

Holiday Event will come to an end on Wednesday, January 14th 2015. If you are still in progress of trying to earn your exclusive Raven Truck Design DLC by completing it -  hurry up!

Another good news is that DLC Scandinavia is in the final production stages now. We sure still need to test it properly, tweak it, and optimize it - with such a big project that's a ton of work on its own - but we have considerably better testing capacity and process available to us now compared to previous project releases. Let's hope all will go smoothly.

Let us show you some screenshots around the Swedish city of Kalmar:














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PostSubject: Re: Euro truck simulator 2   Sat Jan 24, 2015 1:17 pm

Beta: Euro Truck Simulator 2 update 1.16 - Going 64-bit!

Original post @: Blog scs software



Scs software wrote:
Update highlights:

   64-bit version of the game is now available via Steam launcher
   Large truck dealers have been updated to match the new style of dealerships

The focus of the upcoming official 1.16 game update is to ship engine changes and other behind the scenes elements in preparation for our big future content updates.

64-bit version of the game is currently accessible in beta on Steam, it will be available as a regular game update for all users soon.

Full update notes can be found in Steam discussions.

We have prepared a short set of questions and answers about this change:

How will 64-bit executable affect your game?

64-bit executable is a purely under-the-hood technical change and should have no negative effect on how your game ecosystem works - all your saves, modifications, trucks, and input methods will work just as they used to before.

Why are you releasing the 64-bit executable?

Memory footprint of our game has been increasing over time with our expanding game world, new features and countless modifications for the players to choose from. The 64-bit executable will allow the game to access the entire physical memory of your computer and avoid out-of-memory crashes related to 32-bit memory limitations. Most modern PCs these days ship with considerably more memory, often 6-8 GB or more, and this memory could not be used with a 32-bit binary, where the limit was only 4 GB or even 2GB in case of 32-bit systems. The 32-bit game has been essentially starving for memory while several spare Gigs of memory were idling in the operating system.

What are the benefits of this change?

Using the new executable should alleviate memory related issues you may have experienced in the past - many users have already reported problems with memory limitations after installing large collections of modifications. Even for a game with no mods installed, with more textures and 3D assets cached in memory, the framerate should stay more stable during long play sessions.

Map creators will have a smoother experience in the map editor as you'll have way more memory at your disposal.

I have a 32-bit OS. Can I somehow use the 64-bit executable?

Unfortunately not - 64-bit executable can only be used on 64-bit operating system. If you are serious about playing ETS2 extensively, we highly recommend you to consider upgrading your 32-bit operating system to 64-bit version at this point.

Are you planning to keep supporting 32-bit executable after this update?

Yes. We are are not dropping it suddenly, both 32-bit and 64-bit versions of the game will be maintained and kept in sync for a considerable period of time. We've actually included several engine changes into 1.16 that are focused on improving memory management also for the 32-bit version so that all of our users can enjoy Euro Truck Simulator 2.



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The 1.16 update also features minor map changes as we continue to update truck dealer locations to match the dealership revamp we have shipped in our previous update. Please note that this change may affect game modifications, so if you are experiencing crashes first try disabling any map modifications you have installed.



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Everybody loves new stuff and we are aware that our fans are impatiently waiting for the release of the goodies that we have been covering on this blog. Admittedly, from this point of view ETS2 1.16 doesn't bring much to the table. This update mostly serves as a wide-scale stress-test for the new tech to come. Meanwhile though, our ETS2 mapping team is putting finishing touches to DLC Scandinavia, while the vehicle team is doing solid progress on the long-awaited Mercedes-Benz New Actros truck model. Cool stuff is on the way! We cannot yet predict which will come out first, but both teams are racing each other to finish their task as soon as possible. And that's just Euro Truck 2, and you know that's not the only project we are working on.

How can I join the beta?

   Right-click on Euro Truck Simulator 2 in your Steam library and select properties.
   Switch to the BETAS tab.
   Select public_beta in the dropdown.

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PostSubject: Re: Euro truck simulator 2   Sat Feb 07, 2015 1:46 pm

Euro Truck Simulator 2 goes 64-bit: 1.16 update now live

Original post @: Blog scs software


Scs software wrote:

After a short open beta, the latest update for Euro Truck Simulator 2 is now ready for public release. As per usual Steam users will receive the update automatically, while the patch for retail version of the game will be available within a few days.

We would like to thank all of our testers and contributors again - your constant help and support allows us to quickly pinpoint any outstanding issues and bring updates to all players on a such short turnaround!

We've talked extensively about the 64-bit change we're making available to the players in our previous blog post, so please check out the post linked above for more information. Full change-list for this update is available in this Steam discussion.

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PostSubject: Re: Euro truck simulator 2   Sat Feb 07, 2015 1:52 pm

Euro Truck Simulator 2 now officially on Mac OS X!

Original post @: Blog scs software



Scs software wrote:
We are happy to announce the availability of Euro Truck Simulator 2 on Mac OS X via the Steam platform.

Making our game engine work on Mac was quite challenging, as the engine and game code for both ETS2 and ATS is constantly evolving. This process took us longer than we originally anticipated, we have been hinting that the Mac version is coming for longer than we are comfortable to admit, but finally we have achieved the important milestone of supporting Windows, Linux as well as Mac. Reaching this point means that we will be able to maintain and update all editions based on shared codebase, making the probability of American Truck Simulator appearing on all three platforms simultaneously very high.

We are launching the Mac edition of the game on Steam for now, and honestly we are not quite sure yet when or if we will offer it through the Mac App Store. Steam allows us to release updates anytime we feel they are ready, the current DLC system will "just work" there as well, and with a bit of fiddling, people should be able to use any mods that are out there already for the Windows version. Applications from Mac App Store operate in a sandbox, making it more challenging to make mods work. Another obstacle is the QA process, it would tend to delay update releases for unknown periods of time, making it difficult to keep our game in sync on all supported platforms. With planned features on World of Trucks, keeping the client and the server in sync through protocol changes will be critical.

Just like the Windows and Linux version, the OS X version is available on the Steam Store starting today. Check out our step-by-step guide if you are unsure how to activate your game or if you have no idea what the entire Steam thing is! If you have already activated the game on Steam and have been running it under Linux or Windows, of course there is no need to re-purchase it. Any product key that we have issued in the past will activate the game on Steam, so even if you already own or are about to buy any boxed retail Windows edition of the game, you can access the Mac and Linux versions immediately.

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PostSubject: Re: Euro truck simulator 2   Sat Feb 07, 2015 2:06 pm

Scandinavia reveal

Scs software wrote:
As we are getting closer to the finish line on ETS2 Scandinavia DLC, it's time to show you more of what we have in store for you. Here is a small scale map to reveal the destination cities we are putting into this world expansion. This little map doesn't tell the whole story - the highways, roads and city streets are now a much more detailed system than what we currently have in the older parts of our ETS2 universe.



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We have dedicated a lot of time and attention to recreating Scandinavian sights and landmarks in order to make the scenery more vibrant and lifelike. We tried hard to distill the looks and sights of the region to stay true to its spirit, and in the process created a lot of new assets to make driving more varied and the exploration more interesting.





Quote :
The scenery is additionally supplemented with new delivery types and unique locations such as Scania and Volvo Trucks factories. Since ferry transport plays important role in this area, Scandinavia DLC also will feature numerous ports and deliveries aimed at supporting those locations.




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PostSubject: Re: Euro truck simulator 2   Thu Feb 12, 2015 2:53 pm

A quick visit to Örebro!

original post @: Blog scs software

Scs software wrote:
Let's take a look at Örebro today - one of Swedish cities that is pretty much finished and ready for Scandinavia DLC. We hope that you will appreciate that we are borrowing from reality as much as we can; the locals should definitely recognize some of the sights below.



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As we are switching into high gear in the final tuning and tweaking of the new DLC, you can now expect a lot more media from our virtual Scandinavia covering the places of interest. There is so much to explore there! Don't worry, even if we plan to show quite a lot here in the coming weeks, way more will be left for you to discover on your own!








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PostSubject: Re: Euro truck simulator 2   Wed Feb 25, 2015 11:26 am

Welcome to Oslo!

Original post @: Blog scs software

Scs software wrote:
Oslo happens to be one of the largest urban agglomerations featured in Scandinavia DLC, in fact Oslo and the surrounding areas is possibly the largest city we have built so far in Euro Truck Simulator 2.

As you can see in the screenshots below, we are using new types of junctions and intersections extensively in Scandinavia, in this particular case to connect the city to the large port that incorporates a ferry terminal.

Oslo itself is filled with several smaller loading docks in different districts of the city located a couple of kilometers away from each other. There are so many opportunities for exploration!




















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PostSubject: Re: Euro truck simulator 2   Tue Mar 03, 2015 12:36 pm

Over the Seas

Original post @: Blog scs software



Scs software wrote:
Scandinavia is a very different space to work and create in than the territories we have created in the past - it's not just the different sights, it's the fact that the countries are not landlocked like most of the environments in existing Euro Truck Simulator 2 world.



Quote :
Our previous post contained a general review of the map that might have given you some idea on the scale of the DLC. The Scandinavia territory in Euro Truck Simulator 2 will feature a total of 15 new ports and ferry locations that allow you to board the ferries directly.









Quote :
We felt that ferries are an integral part of Scandinavian transportation and decided to go an extra mile to ensure that ship models and ferry locations in the game closely reflect the ferry ports and ships you can see in real life. We've spent considerable amount of time to recreate this aspect of Scandinavia in great detail - many of the ports in the expansion have the size of entire cities you've seen in current Euro Truck Simulator 2.







Quote :
The sea transportation network will allow you to use alternate connections between locations in Scandinavia and other territories of the map, as the ferries will also connect destinations in Poland and United Kingdom. At the same time, we wanted to avoid abuse of the ferry system that would allow players to just "hop" around the map quickly without the need for much driving, so the ferry network is intentionally not as dense as in the real world.




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PostSubject: Re: Euro truck simulator 2   Wed Mar 18, 2015 3:57 pm

Cargo for Scandinavia

Original post @: Blog scs software

Scs software wrote:
Trailers and cargo are an essential part of the world of Euro Truck Simulator 2. For Scandinavia add-on release, we are going to add several new trailer models for players to pull, we are also expanding the list of cargoes with over 80 new options.



Quote :
As you can see on the screenshots, new trailers will range across multiple industries. These include wind farm parts, truck carrier rigs delivering trucks from Volvo Trucks and Scania factories to their respective dealers across Europe, and semi-trailers designed for transporting livestock. The new windmill set will be a part of Scandinavia DLC, while the livestock trailer and truck carriers should be a part of a new free game update for all users. This update will go out in sync with the release of the add-on.





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Over 80 new cargoes are spread through several categories including: food, machinery, construction, ADR as well as general supplies. Of course each cargo has been assigned only to locations where it makes perfect sense to haul from or deliver to. As an example we went as far as separating farms into two groups: plant farm and animal farm. Each farm type of course has different production output and receiving needs. This trend is kept across the entire expansion with a lot of tweaks in the core game.





Quote :
Before the release, we will most likely also go through another open beta round with the core game. For those participating in the beta, this would mean being able to take a look at things like the new trailers or the new daylight cycle system ahead of the Scandinavia official release.


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PostSubject: Re: Euro truck simulator 2   Thu Mar 26, 2015 5:07 pm

Russian Paint Jobs Pack is now available!

Original post @: Blog scs software

Scs software wrote:
We were quite surprised when we realized that Russian players form the largest player community on our World of Trucks platform (if you are interested, the next five big communities include users from Germany, Great Britain, Brazil, Poland, and USA).

We would like to say "Thank You" to our fans in Russia by releasing a brand new truck paint job set for them today.

The Russian Paint Job DLC can be purchased from Steam Store using this link.








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PostSubject: Re: Euro truck simulator 2   Thu Mar 26, 2015 5:15 pm

Mercedes-Benz joining the Euro Truck Simulator 2 garage soon!



Scs software wrote:
We have some great news to share with you today: Our team has just managed to clear the last hurdle and get the final approval which will allow us to finally include Mercedes-Benz Actros in Euro Truck Simulator 2! Let us show you a bunch of screenshots that were used as a part of our showcase during the review process of the almost-finished truck model.















Quote :
New Mercedes-Benz Actros truck will be available to all Euro Truck Simulator 2 owners for free as a part of game update shortly after Scandinavia DLC release.

As a small bonus, we are also including a raw review video that was used as a part of the approval process to show the truck in the game:


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PostSubject: Re: Euro truck simulator 2   Wed Aug 12, 2015 12:50 pm

Scandinavian diversity + The release date

Original post @: [url=Blog scs software]http://blog.scssoft.com/2015/04/scandinavian-diversity-release-date.html[/url]

Scs software wrote:

Greetings,

We are stabilizing the 1.17 ETS2 update with the goal of releasing another open beta soon. In fact we hoped to surprise you and get it out still this week, but late on Friday it became clear that we are not ready yet.

The graphics rendering pipeline is undergoing quite some overhaul to speed things up ahead of release of Scandinavia. We see that it improved framerate stability on low-end computer configurations, the jury is still out whether it helps the same way on high-end computers. We are battling some last-minute bugs creeping in now, and the programmers insist on spending a couple of extra days to have a build stable enough for public consumption. We expect 1.17 public Steam beta will see the light of day next week, fingers crossed that the coders fix all the problems by then.

The good news is - our ultimate goal is clear and we are on path: release of Scandinavia DLC is scheduled for May 7, 2015. Yesterday we already released a little teaser just about that. If you haven't noticed it already, check it out:




Quote :

The asset variation across Scandinavia territory is unprecedented for our games. The man-power we have poured into creation of new models and textures is exceeding even the work invested into the original ETS2. You can see that the look and feel of north of Scandinavia is very different comparing to the southern regions. Forests, fields and lakes of the south are giving way to mountainous regions filled with rock formations, cliffs, mountain valleys, and long twisty tunnels - which sometimes have even crossroads inside.

We have prepared a new set of screenshots for your viewing pleasure:






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