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 American truck simulator

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emkotrucker
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PostSubject: American truck simulator   Sat Sep 07, 2013 2:59 pm

American Truck Simulator

Another project from Scs sofware which they started working on is the game American truck simulator where you could play in the american continals, but the exact countries are not announced. Other information about the relaese date or other things are not yet released.
All I can say from the first uploaded screenshots is that it looks quite good.

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Change of topic (and continent!)


Scs Software wrote:
There is going to be an avalanche of information, images, and movies from Euro Truck Simulator 2 - Going East! add-on coming at you during the next few weeks ahead of release from all sides. Just check out a fresh article on
Rock, Paper, Shotgun

But before this happens, let's take a short break and take a look at another project under development at SCS Software - American Truck Simulator.

Most developers at our company are dual-monitor users, and there never seems to be enough good wallpapers for two monitors. Perhaps there are also dual-monitor players among the visitors of this blog, so we thought that we would give you a little gift. (Full size here)

Original post @: Blog scs software




Scs software wrote:
Why stop at a wallpaper, maybe you would also appreciate some screenshots from the game?







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Last edited by emkotrucker on Wed Apr 16, 2014 2:28 pm; edited 1 time in total
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PostSubject: Re: American truck simulator   Fri Sep 27, 2013 6:14 pm

Looking Forward

What do you think of the pictures? The first time I saw it I was really astound Very Happy Surprised 

Scs software wrote:
The Release of Going East! add-on for ETS2 was a definite success, we are absolutely happy that our loyal fan base is supporting us in growing the game. Rest assured that we will keep on pushing! More on our ETS2 expansion plans coming to this blog soon.

Meanwhile, work on the first stage of American Truck Simulator project is moving full steam ahead, and the focus of our blog during upcoming months is going to switch to showing you more of this game.
Original post @: Blog scs software





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PostSubject: Re: American truck simulator   Tue Dec 17, 2013 1:17 pm

American Truck Simulator

Scs software wrote:
A few screenshots from a recent beta build of the game for you late on a Sunday...

Original post @: Blog scs software





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PostSubject: Re: American truck simulator   Sat Jan 18, 2014 11:05 am

A Few Quick Renders

Original post @: Blog scs software


Scs software wrote:
...done today, ahead of an important visit to a certain company in Kirkland, WA, USA...






Scs software wrote:
(Work in Progress. Please note that any presence of real brands in the game is only tentative until officially confirmed)

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PostSubject: Re: American truck simulator   Wed Apr 16, 2014 2:17 pm

Pictures from American Truck Simulator

Original post @: Blog scs software

Scs software wrote:
Your questions are coming again and again through all communication channels: "What is the release date for American Truck Simulator? What are the features going to be? Please tell us and show us more!"

Trouble is, we are not exactly sure ourselves, it's a moving target we are working on. Any release date you may see anywhere in the media or coming from the distribution channel are only speculations at this stage. For almost half a year, we have been adjusting and re-adjusting our internal plans, and we may still need to do it again.

Part of the answers depends on our negotiations with US truck manufacturers. We don't want to release even the initial version of the game (which frankly will only be a "slice" of the future big whole-continent 100+ cities vision of the complete game) with unlicensed vehicles. We have been through the trouble with ETS2, and it complicates things just too much. We want to set the bar high and push for maximum fidelity, and proper branding when vehicles are introduced into the game is very important to have our game taken seriously.

On the world content side, the team building the game has been growing, and we see real magic happening in the map! But as with everything, it is a balancing act - the more detail we put in, the longer it takes to build. We need to get our content creation pipeline into the best possible shape for the initial game release to be able to support it with a stream of additional content releases down the line. It would be great to be able to use the word "rapid" somewhere in the previous sentence, in fact it has been the goal of our programming team in recent months to make our tools more productive, but you already know us, we will be trying our best not to push your patience to the limits. ;-)








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PostSubject: Re: American truck simulator   Sat Apr 19, 2014 5:33 pm

Review Renders

Scs software wrote:
From time to time, before new vehicles make it into the game, our artists are creating renders from the work in progress models for internal review purposes. Until a vehicle model is complete and ready to be imported it into the game, this is the way for us to understand if we are on the right path with the 3D model.

This almost-finished T680 looks so cool on the renders that we thought you might enjoy seeing it as well!

Original post @: Blog scs software






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PostSubject: Re: American truck simulator   Wed Apr 23, 2014 12:22 pm

More pictures from the American Truck Simulator

Original post @: Blog scs software

Scs software wrote:
Today we would like to show you a few more images from our upcoming American Truck Simulator.


Scs software wrote:

Needless to say American Truck Simulator team is trying to push the fidelity of the map even further. Over the past months, we have invested heavily into improving our internal tools. We always strive to refine the way we build our worlds...



Scs software wrote:
...sharper textures, new building and intersection prefabs, city and nature assets, new weather setups, HDR and so on... making truer impression of American roads.



Scs software wrote:
As our long term plan is to push forward both ETS2 and ATS under the umbrella of World of Trucks, both projects will benefit massively from each other's new features.


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PostSubject: Re: American truck simulator   Sat May 10, 2014 10:18 am

Kenworth T680 interior

Original post @: Blog scs software

Quote :
In one of the earlier posts we have shown you review renders of one of American Truck Simulator vehicles - Kenworth T680. This time we'd like to show you the cabin interior.





Quote :
As you may know American long haul truck tractor cabins are typically more spacious then their European counterparts as there is no on-road vehicle length restrictions. This is providing more "operational" space for the driver. We went all the way to model this space, as visible on the interior panoramic shots.




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PostSubject: Re: American truck simulator   Tue Jun 24, 2014 8:21 pm

Screenshot competition is rolling on...

Scs software wrote:
It's about a week until our paint jobs design competition will be closed. We are still receiving some great entries from you which are reflected on the World of Trucks Editor's Pick section. We are really enjoying the images you have created. It's always incredibly hard to pick only a few winners from so many good submissions. So we have decided to increase the number of people to receive the final prize from 5 to 10.

Now, while we are all waiting for Euro Truck Simulator 1.11 update - which is still in testing (right now we have to iron out the physics adjustments) - let us show you a bunch of images from the other continent. It's a reminder that the second team at SCS is working really hard on the American Truck Simulator world:

Original post @: Blog scs software








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PostSubject: Re: American truck simulator   Fri Aug 22, 2014 7:54 pm

Meanwhile across the ocean

Original post @: Blog scs software

Scs software wrote:
The work on American Truck Simulator is not shrouded in total secrecy, and we felt it's high time that we show you a bit more of what we are working on:









Scs software wrote:
(Please note that any brands appearing in the images are only illustrative and are not guaranteed to find their way into future SCS Software projects until and unless we manage to obtain an official licence.)

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PostSubject: Re: American truck simulator   Sat Sep 06, 2014 10:28 am

Riding the American Dream

Original post @: Blog scs software

Scs software wrote:

Los Angeles and San Francisco are huge cities in the American Truck Simulator map. We haven't tried to portray sprawling agglomerations of this type in our games until now, though there was a bit of a hint of it in 18 Wheels of Steel Long Haul. Our ambition is higher now, as we want to capture the feeling of driving in an actual US city, which is quite different from typical European locations.

This trend isn't only ATS bound, but you'll get much higher city-feel authenticity in new world expansions coming to Euro Truck Simulator 2.

Check out some fresh screenshots taken from American Truck Simulator!








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PostSubject: Re: American truck simulator   Fri Oct 24, 2014 6:41 pm

1.14 Update news and
Across the desert in American Truck Simulator


Original post @: Blog scs software

Scs software wrote:
Euro Truck Simulator 2 team is working hard on finalizing of ETS2 1.14 Update. Stabilization of this large update had been our focus for several weeks already.

The development team's long-term assignment is very challenging. We are not just "patching" the game with bug fixes two full years after its release. We are committed to bringing you significant improvements every couple of months. That's why we prefer to call new game version releases "updates" rather than "patches".

For every update release, we need to hit a moment in time when we have a stable and as much as possible bug-free combination of game data and source code. Our team may work on 10+ major features in parallel, yet for a given game update we usually decide that just two or three of them are already mature enough for publishing. The rest needs to stay hidden from public eyes until it's ready. However, the priorities of finalizing, bug fixing, and polishing of the particular features picked for an update and working on "future stuff" in parallel are quite contradictory and really hard to follow at the same time and within the same asset database and game source code. To release an update, ideally everything should be in the "freeze" mode to minimize the danger of introducing new bugs. But "freeze" is the enemy of progress - we cannot stop working on "future stuff" for too long if we want to see good progress on major features or optimizations that often require half a year or more of dedicated time.

We still haven't found an ideal solution to this problem of trying to focus both on short term incremental improvements and on long term "big picture" evolution. It may be frustrating for the dev team at times, and it may also be frustrating for you, the players, as you have to wait longer for game updates. But we are doing what we can, and we hope that the string of future updates and releases coming from SCS Software's labs will justify a little bit of frustration. Wink

So anyway, we feel that we are very close to releasing the public beta of 1.14 update for ETS2! We will do it with the help of Steam's back-end just as during the previous public betas. The feedback loop from a public beta is really very useful in the final stages before an official release. We'd rather not promise any particular release dates, but the ambition is "days" rather than "weeks".

In case you have missed the new ETS2 update 1.14 features we had mentioned here on the blog earlier, they include tag-lift truck axles and finally the new DAF Euro 6 truck.

Meanwhile, the American Truck Simulator team is never ceasing to work. There is grumbling that we don't pay enough attention to their project on the blog. So let us wrap up the long and heavy rant post with a couple of screenshots of American desert setting from American Truck Simulator to cheer you up on the weekend...






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PostSubject: Re: American truck simulator   Thu Dec 25, 2014 1:25 pm

Weigh Stations: New feature in American Truck Simulator

Original post @: Blog scs software



Scs software wrote:
We are always delighted when we can share the features that we work on with our community, and today we would like to give you a quick look at one of the core game functionalities in American Truck Simulator: Weigh Stations.





Quote :
Drivers cruising across American highways might occasionally be  required to visit a weight alongside of the road to verify if their load complies with regulations. These weight terminals are concentrated along the highways and can be easily accessed by drivers at any time. Please note that Weigh Stations will be exclusive to American Truck Simulator and will not appear in Euro Truck Simulator 2.





Quote :
Due to overwhelming community response and upcoming Holiday Season our team has decided to extend SCS Polar Express Holiday event past Christmas Eve and into the New Year - everyone who finishes their assigned delivery will receive the exclusive Raven Truck Design DLC!

Happy Holidays,
Team at SCS Software

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PostSubject: Re: American truck simulator   Tue Jan 27, 2015 6:45 pm

Inside SCS Software and 1 hour with American Truck Simulator

Scs software wrote:
Some weeks ago we welcomed a very special guest in our office - the one YouTuber and Twitch streamer who is the most dedicated to our truck simulation games of them all: Paul a.k.a. Squirrel!

Paul has finally managed to process the footage he has recorded during his visit in Prague, and started posting it to his YouTube channel in daily installments a few days ago.

The wealth of information in Paul's movies about what is happening at SCS Software, what we are doing and where we are headed with our projects, what is the vision for years to come, is really unprecedented. We were very open in explaining what we do - no question went unanswered. The movies and interviews reveal more than what we have shown you here on our blog so far during the past year. If you are interested in what we are doing, you cannot afford to miss them:









Quote :
In addition to Squirrel's videos, today we also present you with an exclusive sneak peek at the alpha version of American Truck Simulator. Don't forget that American Truck Simulator is still very much under development and features and environments may change prior to the official release.


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