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 Euro truck simulator 2

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Are you going to buy the new sim by SCS software?
Of course I' m gonna buy the game, SCS software has worked so hard on it.
70%
 70% [ 148 ]
Maybe
16%
 16% [ 33 ]
No, I am definitely going to pirate it
14%
 14% [ 29 ]
Total Votes : 210
 

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emkotrucker
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PostSubject: Re: Euro truck simulator 2   Sat Aug 03, 2013 7:52 pm

Going East!

Code:
After a long development time, finally the first Euro Truck Simulator 2 add-on is undergoing final beta testing. Some online stores have already revealed the final name of the upcoming add-on, but this is the first time we are officially announcing it here - the first DLC's name will be:

Euro Truck Simulator 2 - Going East!

We think that the new part of Europe built for this add-on looks even better then anything we have created before. You can take a look at a few countryside places from Poland, on routes between Lublin, Łódź, Warszawa and Ostrava. We'll be taking a lot more screenshots during testing now to keep you entertained.
Original post @: Blog scs software

   
   
 
   
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PostSubject: Re: Euro truck simulator 2   Sun Aug 18, 2013 7:39 pm

Hosted Blog Post - Impressions from the DLC

Scs software wrote:
The following is a direct transcript of text written by a long-term fan and supporter of our games, currently helping us with beta testing of the Going East! add-on for ETS2:

SCS Software decided to invite only a few chosen people to start playing and testing their upcoming project – DLC for ETS2. I have a big pleasure to be among them. It is so important for me, because most of added terrain in the DLC is terrain of Poland – the country when I live.

If you are not from Poland, you must know that Polish roads are really specific. Most of main roads are tight, narrow and going through hundreds of towns and cities. What is more, the condition of them is rather bad. On the other hand, many of them are now under renovation or reconstruction.

The producers of DLC had such a difficult job to do. They had to show Polish road network as much worse than in the Western Europe, but on the other hand as one which is under intensive reconstruction. What is more, Polish fanbase had big expectations connected with Going East DLC. We all know that is impossible to build every bigger city (Poland has 16 voivodeships, 11 of them would be included in game, as cities with landmarks and cargos), add hundreds of towns, thousands of kilometeres of ratty roads.

I think that SCS had done such a good job. Much better than me and most of Polish fans were expecting. Many people were thinking that SCS would make roads in Poland as boring, straight, wide motorways, without any climate. They were mistaken. Admittedly, they haven't included furrows in Polish roads, but they made them as they should look: tight, narrow, and full of roadcrosses. You can do deliveries in only 11 of 16 capitals of voivodeships, but on the other hand you are allowed to go through few smaller cities and towns. The map is also full of landmarks and beautiful places. I was shocked when I saw the characteristic railway bridge near Lublin – city where I come from. I don't want to leak everything about map, so I will just add, that you must explore Masurian Lakeland.

Don't be surprised when comfortable, wide motorway suddenly ends, and you will be forced to leave it and continue your journey going through switchback road.

The map is now under the beta tests. As one of testers, I must tell that it has less bugs than I expected. I hope that we will not find too many bugs and it would be released by local publishers as expected – in September 2013. The map is little bit unequal. It has its better and worse parts. I hope that we, as beta testers, will help SCS to equalize and polish it.

Piotrek
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PostSubject: Re: Euro truck simulator 2   Tue Aug 20, 2013 4:15 pm

The New Volvo FH Series news

Scs software wrote:
We know that we haven't been sharing much news recently about a highly-demanded that truck we have under development (see the results of our survey) - the new Volvo FH Series. The fan community is always bombarding us with requests and questions about it, so here is a little update...

We have the bulk of the work done on both exterior and interior at last. Still ahead of us is texturing, setting up dashboard controls animations, modeling of chassis for the various axle variants, and of course a set of tuning parts to be released along with the truck tractor. This still represents quite some man-weeks of work, but for sure the new Volvo FH is coming, and will be the star of one of upcoming game updates during the Autumn.

Let us show you a couple of Work In Progress shots of the interior model:
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PostSubject: Re: Euro truck simulator 2   Sat Aug 31, 2013 1:20 pm

Going East! Almost there!
Scs software wrote:

Today we are giving our publishing partners so called "Release Candidates" of the upcoming ETS2 add-on. We have been in testing period for quite some time, and after yet another final round of verifications on this build, we are hoping to sign off the game expansion as "gone gold" early next week, so that we hit the intended simultaneous release date of September 20th.

Once this is all done, the DLC team will be facing the big question - what next? Another territory expansion? What do you think? ;-)

For those still hesitating if they should actually buy the game, there is probably the last good opportunity to grab Euro Truck Simulator 2 on the cheap before the Going East! add-on is released. This weekend, Steam is celebrating the first anniversary of launching their "Greenlight" system, and ETS2 is among the featured games, with quite nice discount. Check out the Euro Truck Simulator 2 Steam page here.

More and more images and movies from Going East! will be appearing in the weeks ahead of the release. Of course we do not want to leave you without any images already for the weekend.
Original post @: Blog scs software

 


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PostSubject: Re: Euro truck simulator 2   Fri Sep 06, 2013 10:54 am

Gold!

Scs software wrote:
The first expansion of Euro Truck Simulator 2 - "Going East!" - is officially completed, and in fact our publishing and distribution partners are already manufacturing boxes for retail release of the add-on. It will also be available digitally in the "DLC" form.

The launch is planned for September 20th; we are excited that in two weeks from now finally you will see what our map design team has spent so much hard work creating!

Something incredible has appeared on YouTube today. RestaCar is at it again. Simply put, wow!
Original post @: Blog scs software

Really amazing clip Very Happy 


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PostSubject: Re: Euro truck simulator 2   Sat Sep 21, 2013 7:24 pm

Video Night!

Original post @: Blog scs software

Scs software wrote:
With the release of Going East! add-on for ETS2 just a couple of days away from us, we hope that you are ready for a bunch of movies. We have a pair of promo trailers for you, the first created by ourselves, the other kindly provided by our UK publishing partner Excalibur Publishing.




Scs software wrote:
Promo videos are of course the necessary evil of PR these days, but if you have been following our progress here on the blog, they will not provide you with too much new information. If you have the patience and time, and if you are really curious to see more from the Going East! game world, you can watch DaSquirrelNuts driving through it while listening to an extensive interview with SCS Software's Pavel Sebor. The topics covered include SCS Software's history, the Going East! add-on, and current and future SCS Software's projects. Warning - this is two full hours of footage!



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PostSubject: Re: Euro truck simulator 2   Sat Sep 21, 2013 7:31 pm

Server Meltdown Imminent

Blog scs software

Scs software wrote:
Going East! official launch is coming in a few hours, but we already see that our serves are not going to keep up. After releasing the 1.5.2 update already in the morning, the traffic is so high that download times can be frustrating. We hope the more mirror options will come online, but this will take time.

There is a way to make life less frustrating for technically advanced players who are ready to pre-cache the game even now, ahead of the release. Of course if you want to actually get the DLC ;-)

The workaround solution proposed is: official torrent links.

Please note that the links below are not intended for you if you are playing the game on Steam; Steam store should also launch the DLC early on September 20th.

First of all, the updates if you feel you need to patch the game Right Now...

Cumulative patch, will work on any previous retail or digital release:
EuroTruckSimulator2_1_5_2_patch.exe.torrent

Patch from the previous 1.4.x version:
EuroTruckSimulator2_1_4_1_to_1_5_2_patch.exe.torrent


And here is the interesting stuff. Please note that you should NOT download and install it unless you intend to purchase Going East! There is no demo mode for the DLC content.

New "Gold" edition of the game, which contains both base game and the DLC:
EuroTruckSimulator2_1_5_2_setup_gold.exe.torrent

Standalone "Going East!" DLC including cumulative patch:
EuroTruckSimulator2_1_5_2_dlc_east_setup_with_patch.exe.torrent

Standalone "Going East"! DLC to use if you already have the game patched to 1.5.2:
EuroTruckSimulator2_1_5_2_dlc_east_setup.exe.torrent

The benefit for you? If you get the game files ahead of release, you can play it a few seconds after finally obtaining the Product Key. The benefit for us? Servers do not get red hot the minute we push the launch button. ;-)

Thank you and have fun!

ETS2 updated to 1.5.2

Scs software wrote:
We have just released another update for Euro Truck Simulator 2.

http://www.eurotrucksimulator2.com/update.php

Here is the change log:

1.5.2

   Minimum requirement for Going East! DLC

DATA

   Truck interiors appropriate for selected cabin type
   Several new cars in the AI traffic
   Lot of map tweaks especially in German/Poland area

CODE

   Improved upgrade shop (addons and wheels handling, interiors) - you may encounter unexpected changes when shop is fixing your truck state
   Fixed pedestrians disappearing
   Fixed driver logs
   Polished automatic gearbox logic
   Consumption gauge and air pressure screen on Scania dashboard
   Hazard warning made independent of blinkers

OPTIONS

   Steering sensitivity slider range increased (both directions)
   Steering non-linearity properly used with mouse
   Added rumble stripe sound check-box so that it's possible to switch it off


September 20th is so close now! Wink

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PostSubject: Re: Euro truck simulator 2   Sat Sep 21, 2013 7:33 pm

It Is Past Midnight

Yesterday the new patch Going east came out, so finnaly we can see what it  is.

Original post @:Blog scs software

Scs software wrote:
At least here in Prague, CZ; meaning we are safely in September 20th territory. The day of the simultaneous launch is here for Going East!

www.eurotrucksimulator2.com

We understand that several of our publishing partners have also opted to launch right at midnight, so there are even more options from where to buy the game already.

Have fun!

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PostSubject: Re: Euro truck simulator 2   Fri Oct 04, 2013 6:44 pm

October is here!

Scs software wrote:
We'd like to make our future Euro Truck Simulator 2 updates focused each on one major new feature, while of course providing regular little fixes. The highlights of the updates include launch of the World of Trucks website, the new Volvo FH model, and a whole new traffic AI. These are things we have previously revealed or at least hinted at, but there are some more little surprises coming, too.

With the release of Going East! add-on, we have it confirmed that loyal fans are also loyal customers, ready to support continuous development of Euro Truck Simulator 2. We are committed to giving you regular free updates of the game, but we will also try exploring new business opportunities to help us further grow the company and to be able to accelerate the development progress. We hope that many of you are ready to come along for the ride!

And here is a glimpse of something that we think will be fun to drive, don't you agree?
Original post @: Blog scs software




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PostSubject: Re: Euro truck simulator 2   Mon Oct 14, 2013 7:32 pm

World of Trucks v0.01



Original post @: Blog scs software

Scs software wrote:
World of Trucks start is almost here. After two re-starts, we have finally got the project to a state (alpha state!) that we are eager to show you and to test drive it with you.

To begin with - World of Trucks is not a whole new game. Well not now anyway. Think about it as an evolution of Euro Truck Simulator 2, an extra optional service complementing the game and building on top of the game.

Certain future DLCs and certain features in upcoming game updates will take advantage of the additional World of Trucks layer, in fact some goals we will be pursuing will be tightly connected with World of Trucks, as we expect it to be more and more strategic in the grand scheme of things.

With World of Trucks, we are taking a shortcut building it on and around an existing game. The route should allow us to iterate faster, to deliver features and content more often, at least compared to a building a game from scratch. You may remember that it took us almost three years in case of ETS2 after all! We sure don't want to let you wait so long for some of the cool stuff we are planning.

We will be continually plugging-in new features into the service as they get implemented, so you will be able to witness the progress and if you choose to, become an integral part of its development and evolution. Such approach requires an overhaul and adaptation of our own development processes, which is still an on-going effort (you have been the judges of that while waiting for such a long time for the mid-summer patch). We hope the further it goes into 2014, the better will be be at it.

So, finally, this week the www.worldoftrucks.com portal will start working. Using your ETS2 key (or via provided Steam link), you will be able to register at the website and begin using some new features of ETS2. Let's have a closer look at "v0.01 stage" features:

1. Custom license plates

Using a selection of templates from countries featured in ETS2, you would be able to design your own plate. This new plate, after setting in up on the website, will automagically appear on your truck in the game.

2. Game avatar

You will be able to upload custom image serving as your in-game avatar. This avatar image will also be your representative on the World of Trucks portal.

3. Photomode

We have a new more advanced tool available if you want to grab cool screenshots from the game. You can pan the camera freely in the vicinity of the truck, play with DOF and change FOV. There is a also a management screen to work with your screenshots collection.

4. Publish the best shots using Screenshot Manager on your WoTr profile

Would you like to share your truck design with others, or maybe you want to share a particularly interesting route? Now you will be able to publish up to six screenshots using the built-in Screenshot Manager and share them with the others through your Profile screen.

5. User gallery

The place where your shots are visible for everybody. The other drivers can rate or share the images. The gallery will be accessible for unregistered users as well.

You can see that with the initial set of features, we do not yet attempt to add any gameplay depth. The goal is to start carefully, getting the infrastructure up and running first.

We hope to see you soon in the World of Trucks! It will be a quite a journey, we will be taking it step by step. Stay tuned for more!

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PostSubject: Re: Euro truck simulator 2   Fri Oct 18, 2013 10:06 pm



Scs software wrote:
We are happy to announce that World of Trucks web is available for public!

In order to activate the communication between Euro Truck Simulator 2 and World of Trucks your game must be updated to the latest version 1.6.

The most notable 1.6 game features and improvements are:

   Photo Studio - includes Photo-mode and Screenshot Manager allowing upload of your best screenshots to World of Trucks
   Online profiles - ability to connect your profile to your World of Trucks account
   New Iveco Stralis Hi-Way sounds recorded from actual truck
   Individual air-horn sounds
   Realistic fuel consumption option
   Adaptive automatic transmission option
   Shorter jobs generation probability increased
   License plate changes fixed

To make is easier on our download servers and your nerves, initially we will start by offering just the torrent links before we get download mirrors up and running.

If you are a Steam user, it is much simpler, the game in Windows as well as Linux incarnation will be updated automatically - the new version is immediately available in Steam library.

We hope that you enjoy this alpha and that it will whet your appetite for upcoming updates in the World of Trucks universe!
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PostSubject: Re: Euro truck simulator 2   Wed Oct 23, 2013 4:01 pm

Yes, it's coming your way very soon!

Scs software wrote:
We are excited to see so high level of fan community anticipation for the upcoming new Volvo FH release.

Currently the new truck model is in final stages of tuning and testing. This also involves going through final approval step with the brand owner, so the exact release date is not fully in our hands now. We feel very confident though now that the release date of the 1.7 update is not very far away.

We are in the final stretch, and no doubt you may have noticed already that our community beta testers started to share their thrill from the new Volvo FH in screenshot form via World of Trucks website. The website has great momentum still as more and more fantastic images are getting uploaded and more and more accounts are being created. And we are just starting to scratch the surface of what kind of opportunities the service will bring.

To fuel your hunger a little more, let us show you some dev-made shots of the new truck. Stay tuned, and see you soon on the roads in the new Volvo FH. Enjoy!
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PostSubject: Re: Euro truck simulator 2   Fri Oct 25, 2013 11:56 am

Euro Truck Simulator 2 version 1.7 update

Original post @: Blog scs software

Scs software wrote:
There are actually two pieces of news we'd like to share with you today here, and also in a more graphically richer way on World of Trucks.

NEWS #1

The 1.7 update is available! Yes, the big star of this update is the new Volvo FH and FH16. Freshly off closed beta, we are in such a hurry to give it to you that for now we just have the Steam-only update ready. But please have patience with us, non-Steam version of the update is coming soon. (Or of course you can take advantage of the fact that any genuine Product Key we have ever issued for the game will also activate the game on Steam. Once.) The logistics of the release is actually quite simpler for us when working with Steam.


Scs software wrote:
With Halloween coming, we have created a special Halloween Paint Job Pack DLC for the occasion. It features 6 exclusive dark and scary themes applicable to all trucks in the game.


Scs software wrote:
For veteran players of the game creating and using mods, we are aware that this is not major news for you - you can always satisfy your truck tuning appetite with a vast variety of custom mods or even your own creativity. But there are tens of thousands of players out there who never dare to apply any unofficial mods. We believe that if we take this road, we may be able give them something interesting and worthwhile. And of course completely optional.

After several months of work, we have just finished the new truck model, and we are giving it to our player base for free. We are committed to giving you more free trucks in the future, actually already two more are under development.

The idea with the paint job DLC is that such small paid-for "cosmetics" DLCs are our chance to accelerate development of the core game. Instead of begging for donations, we can offer something of value to help us fund further evolution of the game. And if this catches on, we'd like to consider more than just simple paints - there are definitely more cool opportunities, like offering support for decorating the inside of the cabin.

The Halloween Paint Jobs Pack DLC available now on Steam. This DLC is a Steam-only release. With our limited back-end infrastructure for monetizing and managing DLCs, we are not going to offer it from the official website.

We hope you'll enjoy driving the new Volvo FH and wear those beautiful Halloween paint jobs as much as we enjoyed creating them! Thank you!

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PostSubject: Re: Euro truck simulator 2   Sat Nov 09, 2013 10:58 am

Demolition Day... erm... Sound Recording Day

Original post @: Blog scssoft.com



Scs software wrote:
There are so many elements and features in our game code and art assets that we know would deserve improvement. Sound effects are not an exception, sound is a very important part of the overall experience, in fact more important than what people think "at first sight."

We have taken the opportunity of earning a bit of extra revenue thanks to sales from Halloween Paint Job Pack on Steam, and today we wanted to show you how we invested the money! We organized a special event yesterday with the goal of making quality sound recordings of car crashes. We put special emphasis on having a safe event, we even had a fire brigade and an ambulance car at the ready should anything go not quite right. Behind the wheel, we had the honor of welcoming a star Czech stuntman Jarda Psenicka. His credits include stunts for many major movie productions, including Titanic, Doom, Hellboy, and many more.


Quote :
Our plans for the next sound recording event? A V8 engine!

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PostSubject: Re: Euro truck simulator 2   Tue Nov 12, 2013 6:57 pm

Photos, Betas

Original post @: Blog scs softaware

Scs software wrote:
We are still processing the photos and videos from our Car Crashing Day event - and of course the sfx themselves still need a lot of work to process, clean up, and implement. This is not something that can be plugged into the game immediately, please have patience with us. Anyway, today we have placed a bunch of photos from the day to our facebook page here.


Scs software wrote:
Meanwhile, work on game update 1.8 is in full swing, with testing going on in closed betas.

However, there are reports of problems people are having with 1.7 version. These may not be game-breaking problems that trouble everybody, normally we'd wait to include them with another major update. But especially for people running larger map mods, there are stability issues reported, problems that if fixed would no longer require arcane workarounds for mod users. So we thought that doing a public testing beta release might be a good way to see if have managed to make the game more robust. If you have been affected by any of these issues, please let us know whether this update makes the game more stable without causing some undesired side-effects. We'll consider making this into a regular game patch.

Changelog beta build 1.7.1:

   fixed crash on freight market when too many jobs were generated (mods only)
   fixed rare crash that sometimes happened with air horn usage
   fixed incorrect trailer placement when automatic parking was used in Trameri Warszaw
   fixed engine displacement volumes for Volvo and Iveco

This beta update is currently only available through Steam; to access it, you need to opt in to access betas, and switch to "public_beta" branch. Thanks for your feedback!

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PostSubject: Re: Euro truck simulator 2   Fri Nov 15, 2013 10:53 am

Mainstream Game at Last

Original post @: Blog scs software

Scs software wrote:

During the past 15 hours or so, Euro Truck Simulator 2 has appeared all over gaming news sites again. And it was mentioned in great company of other independent games - true "gamer's games" like Don't Starve, Prison Architect, or Chivalry. We are really proud that our game has been invited into the first batch of games for Humble Store launch!

But we have the ultimate proof for you that the truck sim games we all love so much are no longer a niche genre - getting covered by Dan Bull!


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PostSubject: Re: Euro truck simulator 2   Wed Nov 27, 2013 1:23 pm

The New DAF XF Euro 6



Scs software wrote:
Last Friday we finally got our hands on the New DAF XF truck. Our artists are now going to have all the high quality references they need, including 3D scans of exterior and interior elements, in order to deliver the perfect game truck.

And off course our sound team was recording all of the the new vehicle sounds. So now you know the new DAF XF Euro 6 is one of the priority trucks we plan to deliver to you!

Let us show you a small video and photo report from the event:

Original post @: Blog scs software



   

   

   

   

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PostSubject: Re: Euro truck simulator 2   Thu Nov 28, 2013 11:00 am

ETS2 Beta build 1.7.2.1
Scs software wrote:

If you are running Euro Truck Simulator 2 on Steam, we are doing another public beta release experiment before releasing an update officially. Please note that is is a small interim maintenance update, not a major feature release.

Highligts include:

   gearbox tweaking for some of the trucks
   new exclusive Volvo FH 16 interior
   several tweaks and fixes of new Volvo tuning parts
   Volvo FH cabin decal now customizable, works with backlight

Original post @: Blog scs software



Scs software wrote:
To access the beta on Steam, right click on the game's title in Library, select Properties, go to Betas tabs, and pick "public_beta" build. This version of the game should be fully compatible with all save games and stored profiles of the 1.7.x edition of the game.

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PostSubject: Re: Euro truck simulator 2   Thu Dec 05, 2013 12:18 pm

Scania Streamline beta on Steam



Original post @: Blog scs software

Code:

We are preparing Euro Truck Simulator 2 update version 1.8 for release. Despite our best effort, our new AI code and physics improvements need more time "in the lab" as programmers are still tweaking things based on tester input. Therefore we decided to bring forward the release of a new vehicle model - Scania R edition bearing the legendary Streamline name! Such an important release deserves it's own version number bump, the planned code changes will therefore appear in future 1.9.x release.

Currently 1.8 is available in beta branch on Steam. This should be the final testing window, hopefully very short, and soon we'll be able to bring it out of beta on Steam and eventually also release the standalone patch for non-Steam players. Retail update takes quite longer to produce and test, plus setup the mirror servers so that our own infrastructure isn't immediately overloaded. But rest assured that it is coming asap as well.

Streamline trucks were always Scania's most leading, technically proficient trucks, with focus on efficiency and driver comfort. We hope that you will have fun trying out the new truck in our game!

Here's is a cool Scania Streamline video preview made by DaSquirrelsNuts:

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PostSubject: Re: Euro truck simulator 2   Sun Dec 08, 2013 7:52 pm

Christmas and The New Year 2014 paint job competition!

Original post @:Blog scs software

Scs software wrote:

Christmas and The New Year is approaching! Seeing the incredible level of creativity in screenshots uploaded to World of Trucks every day, we would like to announce a little official competition among those of you with the skill set required to create custom paint jobs. This will give us all even better understanding of the power of the modding community.


Competition

Scs software wrote:
To participate, you need to create a paint job with Christmas or Silvester 2014 motive for your favorite truck. Make an in-game screenshot of your creation. Upload image to World of Trucks and let us know by mail that you have done it and are ready to have it reviewed (more info see in the Conditions below)
Rewards

   
Scs software wrote:
Our team will choose the best screenshots to be featured in Editor's Picks through the period of 20 December to 03 January.
   SCS team will hand-pick 3 winners, to be rewarded by receiving the official World of Trucks t-shirt.


Scs software wrote:
   And off course anybody posting a nice screenshot can expect community appreciation and likes for the best Paint jobs creators - everybody wins if the site starts to reflect the special time of the year!
Conditions

Scs software wrote:
   Create a truck paint job with Christmas or New Year 2014 motive. Choice of tools is up to you. We are aware that this is a limitation, but as of now we still cannot offer an official toolset for this purpose. Current World of Trucks custom paint jobs looks magnificent already though, which shows what great talent and skill there is already in our community!
   Upload your image to the World of Trucks
   E-mail us a World of Trucks link pointing to your image to the following email: worldoftrucks2014#scssoft.com (# sign replace with @).
   Your e-mail MUST have exactly this subject line: World of Trucks 2014


This way we will have easier time finding you and your creation.

The 3 finalists will be announced in the beginning of 2014.
We are looking forward to seeing your no doubt amazing creations!

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PostSubject: Re: Euro truck simulator 2   Wed Dec 11, 2013 4:41 pm

Scania Streamline update is ready now

Original post @: Blog scs software



Scs software wrote:
First, we would like to thank all of you who have already sent us Christmas and New Year competition paint jobs. We will keep accepting your new creations up until December 31.

To answer your question, if you feel like creating even more than just one paint job, you can - it will only increase your winning chances!

Scania Streamline is out now via retail patch 1.8.2.3 and Steam's automatic update. So everybody can finally experience the Scania truck bringing back the legendary name. We needed a few more days to tweak this update as some minor truck tuning/princing problems were spotted and fixes were required. Having the game on Steam in beta allowed us to quickly iterate through a few release candidates with a lot of eyes on the builds. Thanks to all who were eager to participate!

Note: The retail patch is currently available to download via torrents and a direct link from our server. We would strongly prefer that you to use the torrent, while we are setting up download mirrors. Using our local link is very likely to be much slower, and also quite stressful for our servers.

Have fun!

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PostSubject: Re: Euro truck simulator 2   Wed Dec 11, 2013 4:49 pm

Ice Cold Paint Jobs DLC available now!



Original post @: Blog scs software

Scs software wrote:
With winter coming for us here north of the Equator, we have prepared another set of custom truck paints on Steam - Ice Cold Paint Jobs DLC.

This DLC consists of 6 winter-themed paint motifs, the paint schemes are not really locked into a particular event in the calendar, they will work for you all through the winter time. All paint jobs are of course tailored to fit every truck featured in the game. We believe that these paint jobs should coexist happily with any community-created Christmas and New Year paint job competition master pieces.




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PostSubject: Re: Euro truck simulator 2   Fri Dec 13, 2013 8:20 pm

Sound Recording Session - Scania V8

Original post @: Blog scs software

Scs software wrote:

Our quest for leveling up the game sounds continues with recording of proper V8 sound.

Getting hold of a V8 wasn't so easy for us. With a bit of luck we have managed to get our cameras, ears and microphones on one of the best sounding V8s in history, planted at the heart of Scania T143H 450!

The sound of this particular V8 serves as the golden sound standard even for the most modern Scania engines. We hope you enjoy the video we made for you during the freezing and windy but fortunately successful recording session!


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PostSubject: Re: Euro truck simulator 2   Fri Dec 20, 2013 5:47 pm

Merry Christmas and Happy New Year!



Original post @: Blog scs software

Scs software wrote:
We would like to wish to all of our loyal fans Merry Christmas and all the best in the New 2014 Year! With your ever growing support we believe we can push our games to the new heights in the next year!

Today we are beginning to show the nominees for Christmas and The New Year Paint Job Competition.

We have already received plenty of awesome paint jobs and more are coming daily from you. We can't wait to share them with you. Don't forget that you can still submit your paint job work as we will be accepting them until end of this year. From today we will be uploading your creations to the World of Trucks front page.

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PostSubject: Re: Euro truck simulator 2   Thu Jan 09, 2014 9:38 pm

And the winners are...

Original post @: Blog scs software

Scs software wrote:
Greetings!

Finally we are ready to announce the winners for our Christmas and The New Year 2014 paint job competition.

Needless to say how hard it was to pick just 3 winners. We felt it wouldn't be fair to limit the prizes to so few submissions where there were more great quality entries. Instead we opted to recognize and award a dozen winners!

And the winners' paint jobs are:

























Scs software wrote:
You may view all the participants in the World of Trucks's Editor Pick's section.

We will contact each of the winner you by World of Truck's email address with further steps of prize delivery.
Our congratulations to the winners and thank all of you for participation!

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