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 Euro truck simulator 2

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Are you going to buy the new sim by SCS software?
Of course I' m gonna buy the game, SCS software has worked so hard on it.
70%
 70% [ 148 ]
Maybe
16%
 16% [ 33 ]
No, I am definitely going to pirate it
14%
 14% [ 29 ]
Total Votes : 210
 

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PostSubject: Re: Euro truck simulator 2   Sun Jan 22, 2012 10:05 am

the pre order of this game is available on amazon yay cant wait for realese
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PostSubject: Re: Euro truck simulator 2   Tue Jan 24, 2012 3:31 pm

ETS 2 banking

Quote :
There is quite a lot of requests in your comments for showing more than just scenery and vehicles all the time. Indeed it's about time to reveal a bit more about the game, even though of course we will want to keep some things as a surprise until release.
(Text by SCS software)

Original post @ creator's blog: Blog scs software





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PostSubject: Re: Euro truck simulator 2   Fri Jan 27, 2012 8:38 pm

Let there be Light!

Quote :
The support for truck lighting and illumination has been reworked for Euro Truck Simulator 2. Crucial features are still accessible by hotkeys, but all the functionality has been brought together under one roof in a handy user interface dialogue.
(text by SCS software)

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PostSubject: Re: Euro truck simulator 2   Sat Feb 04, 2012 4:07 pm

Delivery to Cardiff

Quote :
A series of screen shots from a delivery of goods from Plymouth to Cardiff. Note that while it is possible to choose either left or right position of the steering wheel when buying any truck in ETS2, the tester in this case preferred the continental setup atypical for vehicles in the UK. We leave this up to the player to choose what is most comfortable for him.
(Text by SCS software)

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PostSubject: Re: Euro truck simulator 2   Thu Feb 09, 2012 6:18 pm

Letter to the Community

SCS software has posted a important massage for as all about the release date and other stuff.


Quote :
Dear friends of truck simulation games,

I have news about the Euro Truck Simulator 2 release: finally, we are ready to commit to a specific release time.

This piece of good news may however be mixed with a bit of disappointment, especially for the less patient among you.

We have been working on the game for almost two years, sticking to the proverbial "when it's done" planning all this time. Now, at last we are confident that the status of "good enough to be proud of the achievement" is on the horizon.

We have set the release time to first week of August 2012.

We are aware that waiting almost 6 more months is a lot for many of you. We haven't announced any release date ourselves until now, but some of our distributors have been working with speculative time-frames for the release, raising hope among you of an earlier release.

Taking 30 months to develop a game is a tough decision to arrive to. It is testing the patience of you - fans of our games, it is testing the patience of our distributors, and it is definitely testing the dedication of the development team. However we are confident that it was The Right Thing to do - we needed enough time to re-factor the graphics engine at the core of the game and to develop the cool effects on top of it, we needed the time to build the high-detail 3D models to populate the virtual world with, it took considerable effort and time to establish industrial and commercial relationships that will elevate our games to a new level. Giving in to time pressure would only result in us having to make too many compromises. We have just one chance to make a good first impression.

Euro Truck Simulator 2 will bring a massive improvement over our previous games, but in fact, it will "only" be a major milestone along a long and windy road ahead. There are many cool features that we would like to add, but lots of things will have to wait for a future game or games. Our wish list is very long, and you are constantly helping us grow it even longer with your input and feedback. It would be a dream scenario to be able to pack all those features in - season changes through the year, cities teeming with pedestrians, other types of big vehicles to drive, being able to get out of the cabin and explore the world on foot, vehicle damage from collisions, real brands for everything in the world, loading and unloading cargo from the trailer, multiplayer, covering all of Europe from Iberian Peninsula to Ural mountains, from polar circle to Asia Minor, and then going beyond the confines of Europe to both North and South America, to Africa, Asia and Australia, the list goes on and on. Euro Truck Simulator 2 should be a solid step towards the goal of the ultimate truck simulator, but only the first such step (well, second actually). With your continuing help and support, we want to continue the effort beyond the release of the game and take the remaining steps in the years to come.

Many of you may question why we are taking so long, and why we are not able to grant more of your wishes for features to include, why we are not covering more European countries. The answer is the same that we have always offered - truck simulation games are far from mainstream, and limited sales of our past games can only support a small development team. With ETS2 we have taken a bold step to grow the team size, from 5-7 to a bit over 10 people, but compared to AAA driving games productions with hundreds of people on payroll, we are tiny. We are trying to punch above our weight, putting in as much content and features as we humanly could manage to produce, but to build even more, we will have to rely on profits that should hopefully come from future sales of our games. If you want more features, bigger world and more vehicles in our games, all I can say is this: If you consider our games worth playing, consider them worth buying, too. Recommending them to friends wouldn't hurt either.

Your wait for something new from SCS Software doesn't have to take full six months though. As you have learned with the release of Trucks & Trailers, there are actually two internal teams at SCS Software now working in parallel. While the bigger team is still toiling on our opus magnum - Euro Truck Simulator 2, the smaller team is now taking advantage of a new opportunity arising out of our cooperation with the transportation industry. Very soon, you can expect an announcement about an exciting project that's under way in our labs, project which should be out even before ETS2 hits the stores. These smaller projects turn out to be significant contributors to pursuing the dream of the ultimate all-encompassing truck sim, and while they deserve merit on their own, we hope that you can understand that they are not delaying us from working on ETS2, but rather helping us finance its development and broaden its feature set.
(Text by SCS software)

Original post @creator's blog: Blog scs software


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PostSubject: Re: Euro truck simulator 2   Sat Feb 11, 2012 12:58 pm

ETS2 Freight

Quote :
In the old Euro Truck Simulator, the player/driver has at all times been basically self-employed, owner-operator one-man company. In GTS and UKTS, there was a stage when the player was forced by the game to work as an employee for some time, but later this changed completely as the player has started his own company. In some of our older 18 Wheels of Steel games, you may remember that we even had three evolutionary stages as the player progressed "from rags to riches" (quiz for veterans, was it Across America or Pedal to the Metal?), and we also tried a different approach where the main menu of the game would give the player the choice of either campaign game or a quick-game with just one arbitrary delivery.

All this was done as we were trying to satisfy the various types of players of our games - the older players want as deep simulation of every aspect of a trucker's life as possible, but the younger players often just look for a quick-to-get-into driving experience involving big vehicles, they don't want to worry about managing a company and wait hours and hours to see it grow.

In Euro Truck Simulator 2, we would like to pick and combine the best of all these approaches and give the player more freedom of choosing his or her playing style without artificially breaking up the game into any separate stages or separate play modes.

So at all times, you will always have the choice of getting hired for a wage and sit behind the steering wheels of somebody else's truck (equivalent of employee stage or a quick job), but also - once you start building your own truck fleet - drive your own truck and offer full logistics services. You can switch between the two freely: you may already have a nice small company going, but why not break the monotony when an interesting offer comes for a one-time job, especially if they are offering special conditions for an expert help, or driving an exciting tractor that you yourself still haven't managed to afford?

This kind of freedom of choice should accommodate different play styles in the same framework of how the virtual world is functioning, and give the player satisfaction of progress. For somebody who never bothers to worry about starting his company, he can just hop from job to job, and still see progress - as next to his wage he would gain XP points to help his personal growth. For somebody who is keen to start building a trucking empire as soon as possible, he can get a bank loan early on and never look back to working for somebody else.
(Text by SCS software)

Original post @ creator's blog: Blog scs software






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PostSubject: Re: Euro truck simulator 2   Sun Feb 19, 2012 11:29 am

Industrial cooperation
Quote :

Apologies for using the form of hints and teasers, we are still waiting for final legal steps to be able to officially announce a second project in development at SCS Software, but for now, we can unveil at least a few bits of background info.

Back in 2010, an unfortunate sequence of events caused another small Prague-based independent game development studio to shut down. Suddenly we had the opportunity to hire several senior people in one swoop, basically a nucleus of a very talented development team. It would be a pity to miss such an opportunity, but we knew we just could not afford growing our head count at the time. The higher monthly burn-rate just wasn't in line with our revenues, and looking at where the extrapolated lines on the cash flow graph were intersecting, it was clear that we wouldn't be able to sustain so many people until the end of ETS2 project, even if a few extra programmers and artists could possibly speed up its development.

As we were scratching our heads on how to have our cake and eat it too, we came up with an idea: let's take a risk and do an experiment to pursue smaller opportunities - try to produce limited-scope projects next to the opus magnum of Euro Truck Simulator 2 project. Basically the goal was to explore additional aspects of the truck driving phenomenon, build smaller games quickly in a few months, and try to see if they can bring back the investment as fast and hopefully even indirectly help the progress of ETS 2.

This was the road which has led to creation of Trucks & Trailers. This project turned out to be a success - new 3D models were built that ETS2 benefited from, new engine effects were created for T&T which ETS2 immediately took advantage of, we could spend more time on AI now that multiple projects benefited from it, and both teams were providing each other with inspiration. And almost as a side effect, a little application which could help wannabe truck drivers get some insight into trailer maneuvering was born. Last but not least, the accounting books looked a bit better with another game providing helpful revenue.

As we were getting close to release of Trucks & Trailers, a very exciting opportunity appeared in front of us, in the form of close cooperation with a leading truck manufacturer. We did not think twice about it, this was a chance to learn from the "big boys" and of course a chance to bring our game to wider audience than just our loyal but not so numerous fan base. We also knew that this time we could aim higher and be more ambitious about the feature set of this project, we were sure we could build something that more of you would find worth playing.

Here we are some half a year later, with an almost finished game.. Stay tuned!
(Text by SCS software)








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PostSubject: Re: Euro truck simulator 2   Sun Feb 19, 2012 9:49 pm

ETS2 Skills

Quote :
As you drive and deliver cargo properly, you gain experience. With experience growing, you level up. When leveling up, you earn skill points to spend. Concentrating on development of particular skills gives you the opportunity to specialize in particular cargo type or delivery patterns...
(Text by SCS software)

Original post @ creator's blog: Blog scs software


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PostSubject: Re: Euro truck simulator 2   Sat Feb 25, 2012 6:19 pm

Trees again

Quote :
Here is a bunch of images from our current work on new trees - we are trying to have more variety in types of vegetation that you can meet along the road in different parts of the map.

You will most likely never see the new trees at this density though, this was an experiment that looked great and felt great on a high-end 3D graphics card, but we are reminded again and again that we should strive to support reasonably well even quite old graphics cards. So we have to make a lot of compromises between how things could look and how they end up looking because of performance considerations.
(Text by SCS software)

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PostSubject: Re: Euro truck simulator 2   Sat Mar 03, 2012 4:59 pm

ETS2 Semitrailers Part 1

Amazing work from SCS

Quote :
Let's take a look at some of the new or re-worked trailer models next.
(Text by SCS software)
Original post @ creator's blog: Blog scs software


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PostSubject: Re: Euro truck simulator 2   Sat Mar 10, 2012 11:37 am

Accord européen relatif au transport international des marchandises Dangereuses par Route

Quote :
A little peak on what we are preparing regarding dangerous goods cargo and ADR certification in Euro Truck Simulator 2...
(Text by SCS software)
Original post @ creator's blog: Blog scs software


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PostSubject: Re: Euro truck simulator 2   Sun Mar 18, 2012 8:23 pm

ETS2 Semi-trailers part 2

Quote :
After struggling with YouTube uploader problems, finally we managed to upload a new movie presenting two more ETS2 semi-trailers.
(Text by SCS software)

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PostSubject: Re: Euro truck simulator 2   Sat Mar 31, 2012 1:14 pm

ETS2 Company Management

Quote :
Lots of effort of the Euro Truck Simulator 2 team has been spent on making the management side of the game deeper and more meaningful. We are building a driving game at the core of course, not a Human Resources Management Simulator matching in detail what managers of real world companies have cope with, but as you can see from the images, we made quite some progress from our older games. There is still some placeholder graphics used in these shots, but the design direction is pretty clear.
(Text by SCS software)

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PostSubject: Re: Euro truck simulator 2   Sun Apr 01, 2012 2:37 pm

Renault Premium sound recording session

Quote :
We have put together a short making-of documentary from another truck sound recording session, this time recording the engine sounds (and more) of Renault Premium, kindly lent to us by Renault Trucks ČR.
Quote :
We were very busy during the past two weeks - we only got around to finalizing this video now, when in fact the actual sound recording took place two weeks ago. As you can witness we had some good time, enjoying the first spell of Spring weather, and experiencing truck physics first-hand, too.
(Text by SCS software)

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PostSubject: Re: Euro truck simulator 2   Tue Apr 03, 2012 1:28 pm

Gas stations again

In thee video you can see stopping cars at the petrol station Very Happy

Quote :

In our quest to portray the individual parts of Europe covered by the game as realistically as possible, we are trying to bring real world brands into the game. Of course we know that truck brands are the most important for you, and rest assured that we are putting a lot of effort into trying to secure as many of them as possible, but the other building blocks of the game play an important role, too.

Gas stations are a very visible element of the game just as they are essential for any real driver. We think that finding recognizable names in the game would help the players consider our world a lot more believable.

With the help of our Polish publishing partner CD Projekt, we are now in the process of approaching Orlen, one of the biggest refinery companies in Europe. Keep your fingers crossed that we can add another notional brick to the building of Euro Truck Simulator 2. The more such building blocks we can pile up, the higher importance the game will achieve in the eyes public and media, and the better our position for continuing to grow the game in the future.

You can help us here, too - when we show this YouTube clip to Orlen in a few days, it would be great if we could boast about a high number of views achieved quickly, and positive reception from our not-so-small hard core fan community. Would you like to have Orlen, Benzina and Star gas stations in Poland, Czech Republic and Germany? Let us know!

What you will see in this movie is just a quick prototype, to present the potential of the game to feature the brands. In general whenever we can get a brand owner on our side, we are ready to give them dedicated attention to make sure they are comfortable with the detail and fidelity of their stuff as presented in the game world.
(Text by SCS software)

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PostSubject: Re: Euro truck simulator 2   Sat Apr 07, 2012 3:09 pm

Car Delivery

Quote :
While testing a part of the almost-finished Euro Truck Simulator 2 map, we took a sequence of cool screenshots showing transition of a late afternoon into a pitch black night. The lighting pipeline in ETS2 graphics engine is much improved compared to our older games as you can see.

(There is still some placeholder art in there, we will be changing the trailer for a more up-to-date car to come out of car plant!)
(text by SCS software)

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PostSubject: Re: Euro truck simulator 2   Sun Apr 22, 2012 5:37 pm

Renault Magnum sound recording session

Quote :

The following footage was recorded exactly two weeks ago already, finally we got around to make the final cut from the material on our camera that day. We had a great time as always, if it wasn't for the damn banana...
Quote :
As you can see this time the weather wasn't really so co-operative, we had to deal with occasional rain showers, but we still managed to record all the sounds we need for Euro Truck Simulator 2.
(Text by SCS software)

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PostSubject: Re: Euro truck simulator 2   Sun Apr 22, 2012 5:42 pm

The map is never big enough

Quote :
The scope and scale of the Euro Truck Simulator 2 world is the result of a combination of priorities and compromises.

After we finished ETS1, there was a huge wave of feedback asking for "more local roads" - this feedback was really so loud and frequent that we decided to do something about it. There was no chance to squeeze in enough proper non-highway-type roads into a map with the ETS1 scale, we had to go for a more detailed map. We knew we would still be skipping large percentage of highways even with a larger scale map, there is no way would reproduce the real world in anything close to 1:1 scale (not to speak about the implications for gameplay with cargoes taking real days, not minutes, to deliver), but we felt lot more detail was needed.

The scale we decided upon in the end was the scale used in German Truck Simulator and UK Truck simulator "sister" projects. We had built those games to be the starting point for further growth, and this is indeed what the ETS2 world expands upon. Basically we traded detail for coverage. Once you start at a given detail, you can push coverage - the extent of the virtual world - over time, for as long as you can last. But if you start with small scale, there is a hard limit on how much detail can be hammered in. So the trajectory we are following is what was already started some 4 years ago.

At this time, there is over 30 man-years invested into the ETS2 map, counting the map construction itself and building of models and prefabs for the world. We have added new territories of course and added additional polish and roads to the existing areas, but it's a laborious incremental process. The map is a huge investment of time and money, really major risk for us. We have poured in everything we have ever earned from the earlier games.

Of course, now that we have better road coverage, there is huge pressure from you to add complete territory of Europe, and soon. Unfortunately, even though we would love to have all of Europe covered, this is going to take a lot more work and time to achieve. You can view ETS2 as a milestone towards this goal - we hope that the game's sales will help us finance further evolution of the Euro Truck concept and the world in which it is taking place.
(Text by SCS software)

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PostSubject: Re: Euro truck simulator 2   Sat Apr 28, 2012 3:55 pm

Scania mirrors revisited

Quote :
There were some complaints from you in the comments here on the blog concerning the shape of the Scania R's mirrors. We take your feedback seriously, and as this particular little detail was easily fixable, we are happy to show you the freshly re-modeled mirrors and a bit of custom tuning.
(Text by SCS software)

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PostSubject: Re: Euro truck simulator 2   Sun May 06, 2012 7:59 pm

Almost finished
Quote :

The work on Scania Truck Driving Simulator is almost complete. We still have some bugs to squish, but the number is decreasing, and hopefully none of them will take unexpectedly long to deal with.

The images below are from two levels from a part of the game where the player is facing realistic scenarios requiring high level of driving skill. We call this section of the game Dangerous Drives; there is over a dozen different challenges in it. This pack of levels is still only a fraction of the whole game, which also has a section dedicated to teaching truck maneuvering skills, a big area dedicated to Scania's Young European Truck driver competition challenges, and also a sizable free roaming map just for having fun delivering cargoes all over the place.
(Text by SCS software)

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PostSubject: Re: Euro truck simulator 2   Tue May 29, 2012 10:58 am

ETS2 Day & Night Cycle + Weather
Quote :

Euro Truck Simulator 2 has much richer shading options available than any of our previous games. The day & night cycle is really incomparable to any of our previous games. Here is a couple of quick pictures, intentionally taken with exactly the same scene.
(Text by SCS software)

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PostSubject: Re: Euro truck simulator 2   Mon Jun 04, 2012 9:57 am

A very busy week this has been!

Quote :
Lots of things happening...

We are officially "Gold" with Scania Truck Driving Simulator for some of the markets, but still producing the final 1.0.0 versions of the game for other markets. This is a big moment for the team working on the game, but their work is far from done. There is the game's website still to be launched, updates to translations to be prepared for future patches, and we even have new content for further expansion of the game already in our plans. We are happy to confirm that the game is going to start appearing on the markets during the week of June 18th (there might be small differences in various countries).

Yesterday we have organized another truck sounds recording session, this time with a Mercedes-Benz Actros. As always you will see a short video of it soon - a whole day's worth of work of several people compressed into a short clip which takes another few days to post-process and cut, just so we can show you what we are working on.

Work is of course not ever ceasing on Euro Truck Simulator 2, and as we know that you always crave for something to see, not just to read the boring text, here is a bunch of images from ETS 2:
(Text by SCS software)

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PostSubject: Re: Euro truck simulator 2   Sat Jun 23, 2012 3:11 pm

Euro Truck Simulator 2 trucks

Quote :
No, we really haven't slowed down working on Euro Truck Simulator 2 as some of you are suspecting judging by your comments. In fact the ETS2 team has been fully concentrating on the work on the game, so much that we didn't pay much attention to anything else including creation of promotional material for the game at this stage. Finally we have reserved some capacity for creation of movies and screenshots in the upcoming weeks, so you can look forward to seeing more of the game.

For today, we have just a very quick glimpse at a few ETS 2 truck configurations...
(Text by SCS software)

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PostSubject: Re: Euro truck simulator 2   Fri Jun 29, 2012 12:11 pm

Yes, we need more time

SCS software has announced that ETS 2 is delayed for one month.

Quote :
Euto Truck Simulator 2 will not be ready for release on the market in August. This was an honest estimate made early this year which we have provided to our publishing partners, and which I have announced to here on this blog. However, we realized that we need more time to complete the game in the quality that we want to achieve. Please accept our apologies for keeping your hopes high and then disappointing you.

We are committed to shipping a finished and polished game above anything else, and while the decision to postpone ETS2 release wasn't easy, it is the right thing to do. There may be some negative reactions now to this delay, but think about what would happen if we shipped the game with major bugs - you would all go berserk bashing it and our reputation and business could be damaged beyond repair. It is really better to give you a game that's fun to play with no big issues. We need the game to succeed if SCS Software is to stay in business and keep on developing simulation games. Each step along the way matters.

At the moment, we think it will take an extra month of testing and tuning to get the game completed, possibly pushing the release date into September. But this is still our best guess, not a guarantee - the game is only done when it's done. We are only human, we do what we can to build the game according to the vision that we started with, and it's no small task for us for sure.

Thank you for your patience and continued loyalty - we are doing this for you.

Yours sincerely,

Pavel Sebor
CEO, SCS Software


PS: Perhaps these images may not stand a chance to compensate for the bad news, but here is a few shots from truck purchase process to cheer you up a bit:
(Text by SCS software)

Original post @ creator's blog: Blog scs software



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emkotrucker
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Number of posts : 1170
favorite truck : MB actros, Freightliner cascadia
Registration date : 2008-10-12

PostSubject: Re: Euro truck simulator 2   Tue Jul 10, 2012 3:24 pm

Actros sound recording

Quote :
It took us several weeks to find the time to go over the camera footage and cut a little documentary out of our Mercedes-Benz Actros sound recording session, but finally it's up on YouTube.
(Text by SCS software)

Original post @ creator's blog: Blog SCS software


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PostSubject: Re: Euro truck simulator 2   

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